![]() ![]() Now, in fairness, if you play through Curian’s storyline, you’re allowed access to a journal that does some work towards fleshing things out, but the fact that you have to UNLOCK Curian to get this perspective on things? This leaves you in a position equivalent to having to watch a French action film with no subtitles you can muddle through it and get a rough idea of what’s going on, but that’s about it. The former is a problem because the game isn’t very friendly about explaining all of the various events that took place prior to this game, but it’s more than comfortable referencing them at various points thus, you’ll be in a position where Kendal will be meeting Walter (his old, dear friend), and the game will establish a connection between the two without really explaining WHAT THAT CONNECTION IS. #KINGDOM UNDER FIRE 2 2018 FULL#What is not so fine is that the story is generally inaccessible on two fronts: first, it expects you to have played pretty much ALL of the KUF games prior to this one (or, at least, The Crusaders and, I’m inferring, the original PC title) if you want to have a full understand of just what the hell is going on, and second, the story is generally difficult to access in the first place. And, more importantly, the storylines the characters follow more often than not resolve themselves in a manner that is both satisfactory and appropriate (if not happy, as only about two of the characters have endings that can be considered anything approaching happy). For what the storyline is, it is rather serviceable and does its job quite nicely the main characters are fleshed out quite well through the telling of their tales (save for Curian, who has no storyline to speak of), and you come to appreciate their motivations/desires/whatever as you partake in their story. Each of the heroes trapped in Encablossa’s dimension has their own motivations and reasons to escape, yadda yadda. Essentially, at the end of Kingdom Under Fire: The Crusaders, Encablossa (or some reasonable facsimile thereof) was defeated by the combined efforts of Kendal, Regnier, and Duane, three of the key players in KOF: The Crusaders, leaving them trapped in Encablossa’s dimension alongside Leinhart (key player in The Crusaders and Heroes), Celine (no idea) and Curian (former king who’s been missing for quite a while). The storyline in KUF: COD is essentially designed to be readily accessible to fans of the franchise, though folks who are tuning in now will be left confused. It’s like the difference between Dynasty Warriors and Champions of Norrath, you see. That’s not actually supposed to be sarcastic. But while N3 was more of a “run around and destroy everything in sight with some mild RPG elements incorporated” sort of title, KUF:COD is a “run around and destroy everything in sight with some solid RPG elements incorporated” sort of experience, which, as you can clearly see, is TOTALLY different. ![]() Not that it was bad, mind you, so much as not the same sort of experience. ![]() Once one digs a bit deeper, however, it becomes apparent that these are two wholly separate games with their own dynamics, which is probably for the best N3 might have scratched the DW itch for some, but it ended up being a touch underwhelming in more than a few respects. Instead of continuing with the game design schematic that has brought them acclaim to this point, however, Blue Side has chosen to give us a Kingdom Under Fire game that takes the Dynasty Warriors elements of the franchise as the primary gameplay design, with some smatterings of Diablo thrown in, in their newest franchise title, Kingdom Under Fire: Circle of Doom.Īt first glance, KUF:COD bears more than a passing resemblance to parent company Phantagram’s Ninety-Nine Nights, which was also something of a Dynasty Warriors clone. While the first game, released for the PC some time ago, was more of an RTS product akin to something like Warcraft or Command and Conquer, the two games the franchise is known for (The Crusaders and Heroes) are more of an RTS/Dynasty Warriors hybrid, featuring massive battles surrounding notable characters at the front lines of epic wars and all of the appropriate superlatives one can apply. The Kingdom Under Fire Franchise is something of an amorphous thing. Quick note before we begin: Phantagram is the development house that owns the Kingdom Under Fire franchise, but according to Blue Side’s website, their team consists of all of the core developers responsible for any and all Kingdom Under Fire related games from The Crusaders onwards, so we will refer to them as the core team responsible for any and all KUF gaming properties. ![]()
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